In the original version, a blinded Marilith against a character wielding the Main Gauche, a 16-evasion shield with the Gauntlets accessory and all three Shield+ augments, will have about a 1/5 chance of being hit. Once Marilith is below half health, the melee character is greatly recommended to equip the best Evasion-granting shield available and the Main Gauche, which provides 50 Evade (34 in the original version). After performing Quickenings, a melee character should keep Marilith attacking him/her while the other two attack from a distance and use Charge to restore their MP. Since Marilith ignores evasion while above half health, Quickenings can be used to quickly bring it below this threshold to take advantage of an evasion-stacked tank. Decoy may still be worthwhile, as the Marilith can 1-2 shot most ranged characters if it switches targets. The Six-fluted Pole and Fumarole boost the potency of Water, and are thus useful for this battle. Magick-casting characters should use the best staff available and either the Aqua spell or Aquara Motes (called Water spell or Water Mote in the original version). Once below 20% HP, Slow will have no effect and can be abandoned.Īs Marilith will usually attack the closest character, the player can set one melee character as bait and equip the others with ranged weapons and water-based elements, magicks, and motes. Otherwise, magick casting benefits from either the Magick Gloves or the Serenity augment with full HP to enhance the reliability of their status effects. Magick also always hits if the caster has the Indigo Pendant. The easiest way to inflict Marilith with statuses is with the Nihopalaoa + Remedy trick, but the Long Bolts for crossbows also inflict Slow on hit. The most effective debuffs to cast are Blind and Slow. Because Marilith uses physical attacks, Protect is helpful. Getting Haste back up after being afflicted with Slow is useful as not to lose time in an already fast fight. The party should start out by casting Dispel on Marilith. Marilith has an increased likelihood of combos towards the end. Using magick doesn't make it change target. Marilith will usually always attack the closest character, but if a ranged attacker uses an offensive item on it, the Marilith may change target and immediately use Tail Spear on them. After having lost half of its HP, Marilith will enter a new battle phase and will no longer ignore shields. Marilith is immune to all elements except Fire, which it absorbs, and Water, which it takes increased damage from.Įven though the mark initially has Ignore Evade, it can be inflicted with Blind and blocking or parrying (with the Jade Collar) its attacks is possible. It attacks fast, but just with normal attacks and Tail Spear, which can inflict Slow and Sap. Marilith starts out with Protect, Shell and Haste. In the Zodiac versions, the player may greatly decrease this wait by using the high-speed mode. It is not necessary to walk during the five minutes. After five minutes, the player must go to the bottom of the upside down, F-shaped spot in the map, and Marilith will appear. The player must have cleared the area of monsters. Marilith will jump out from the grass at the sunny spot to the west of the area. When the player enters the Zertinan Caverns via the south part of Dalmasca Westersand, they will be right by the area where Marilith resides in Invitation to Heresy. The Proprietor of a Tavern known for exotic Potables posted a Bill for this Mark. The viscous Secretion of its Scales is comprised of an Alcohol hot as Flame itself, and possessed of much Alimentation, being therefore prized above all else as an Ingredient in the Fermentation of fine Serpentwynes. You can practically taste the sweet serpentwyne already.īestiary entry Being a Creature of Legend, described as a holy spirit of Flame in Bestiaries of Yore, while more practical modern Observers have contented themselves describing it as 'extremely Violent, possessed of an insatiable Appetite for Flesh,' hunting it being Difficult in the Extreme. Marilith defeated! Report to the tavernmaster at the Sandsea tavern in Rabanastre. You'll just have to perform a thorough search to find out where. The Marilith is to be found in Zertinan Caverns, somewhere near the Dalmasca Westersand. The tavernmaster wants you to collect an important ingredient for making wine from the mark. The petitioner is the tavernmaster at the Sandsea tavern in Rabanastre. Saw bill posted for the hunting of the Marilith (Rank V).Petitioner: Tavernmaster Petitioner's Location: Rabanastre (The Sandsea)
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